Whatever Happened To... Creating A Game For Adults
So, you're a day late and you seem to be doing the talking to yourself shtick again. I presume this means that you've got some quality excuses lined up? I have no idea what you mean! Uh-huh... Look, it's been a hard week. Renae was away in Turkey for a week, leaving me with a number of children that varied from 2 to 6 in a confusing and complex pattern designed to drive men mad with arcane, forbidden angles. Sure... Plus, we've got visitors! And...? And... *mumbles* Sorry, I didn't quite hear you. Fine. I said "And I've just got Red Dead Redemption 2". Happy now? Delirious. So what challenge are we looking back on? Well, given I've been gaming this week, it seems a good time to look back on how designing a board game for grown-ups is going. And how is it going? Not great, to be honest. This one has proven to be unexpectedly difficult and unenjoyable. That's not to say I expected it to be easy . I've made a game for the...